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Opponent Indifference in Rating Systems: A Theoretical Case for Sonas

Talkat ITCS 2023 · 2023-01-10..01-13· [game-development]
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Defines an axiom called opponent indifference and proves any one‑dimensional, memoryless, zero‑sum rating satisfying it has a constant K and a separable skill curve, which cannot represent arbitrarily long skill chains (no full scale). Shows the stronger notion (strong opponent indifference) forces linear bisectors and trivial systems. Introduces thresholding to get P-opponent indifference: restricting indifference to P-close opponents lets nontrivial systems regain full scale, and matches the Sonas linear‑threshold fit to high‑level chess, so the construction actually works in practice.

AI-written summary · about

  1. 0:00Introduction
  2. 0:12Our Rating System
  3. 3:52Prior Work
  4. 5:24Volatility Hacking
  5. 6:55Opponent Selection
  6. 8:53Useful Notions
  7. 10:28Opponent Indifference
  8. 11:12Skill Chains
  9. 13:25Full Scale
  10. 15:17Generalizing Opponent Indifference
  11. 15:56Strong Opponent Indifference
  12. 17:06Thresholding
  13. 20:43Conclusion
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