~/talk

Karp Plays a Game

Talkat KARPfest80 · on Saturday, 2015-10-17· [game-development]
links:none on file
slides:none on file

Claim: given two engines with one blunder each and the blunders never coincide, a simple randomized procedure lets a nonexpert win a winning chess position with constant probability (roughly a quarter). Method combines coin-flip plus round-robin tests to detect biases, burning opponents’ errors over the game; extensions improve the success rate toward a sqrt(m) bound for m errors. Suggests experiments with modern engines and notes humans+engine play can add ~100 Elo in small trials.

AI-written summary · about

  1. 0:00Introduction and reflections
  2. 4:25Revisiting past research
  3. 8:19Chess as a conceptual model
  4. 10:56Computer chess and cheating
  5. 15:19Humans helping machines
  6. 21:09Probabilistic advice algorithm
  7. 28:49Q&A and broader implications
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