Certificate games
summary
Defines a zero-communication certificate game that yields four complexity measures: CG (private randomness), CG_pub (shared randomness), CG (shared entanglement) and CG_ns (non-signaling). Shows concrete bounds: CG ≤ C0·C1 and parity achieves CG = n^2; CG_pub ≤ C(f) and ≤ R(f) with Tribes giving CG_pub = Θ(√n) while CG = Θ(n); CG_ns ≥ fractional certificate complexity and for OR proves CG_ns ≥ n. Single-bit CG_pub equals sensitivity and private single-bit CG equals spectral sensitivity squared*.
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chapters (14)
- 0:00Intro
- 0:41Certificate Games
- 1:38Certificate Game Complexity Variants
- 2:50Related concepts
- 3:57Outline
- 6:30Can shared randomness help?
- 7:40Example: Tribes function
- 10:53Public randomness helps in Tribes
- 12:30Analysis
- 13:42Definition: Query Complexity
- 16:13Non-signalling strategies
- 17:55Definition: Fractional certificate complexity
- 19:51Single bit versions
- 20:22Open Questions
