~/talk

Proving Your Game’s Potential: Data-Driven Paths to Publishing

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Shows concrete metrics publishers care about: market research from Steam/app store sales and review trends, wish‑list growth tied to promos, and playtest evidence. Demonstrates analytics use cases — retention improved from 10% to 20% across builds, playtime rose from 60 to 75 minutes after a content update, and tutorial completion jumps to 75% after a redesign — plus heatmaps of level use. Recommends using wishlists, retention, session length, playtests, surveys and cautions about biased data and common collection mistakes.

AI-written summary · about

  1. 0:00Introduction
  2. 6:52Publisher key factors
  3. 9:20Marketability with data
  4. 18:14Community traction
  5. 22:47Team maturity decisions
  6. 31:21Start data collection
  7. 36:18Data collection pitfalls
  8. 38:48Q&A
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