~/talk

The Problem with Publishing

Talkat IndieGameBusiness Sessions September 2025 · 2025-09-17..09-18
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Midwest Games argues traditional publishing is breaking: Steam sees ~25,000 releases a year with less than 2% of Steam games have publishers and 80% of 2024 Steam releases made less than $5,000, so discoverability and funding shrink. The offered fix is a contractable publisher-for-hire model—monthly or hourly services with no rev share or IP claims—covering biz‑dev, production (porting, Microsoft Partner Center admin, QA, localization) and marketing (Next Fest campaigns) to plug capability gaps.

AI-written summary · about

  1. 0:00Publishing challenges intro
  2. 1:10What is games publishing
  3. 2:55Publishing models history
  4. 5:25Publishing ecosystem
  5. 7:14Publisher-developer partnership
  6. 8:16Revenue sharing realities
  7. 10:04Publishing capabilities
  8. 10:25Business strategy role
  9. 12:53Production and QA support
  10. 15:21Marketing and audience
  11. 16:27External partnerships
  12. 18:11Need a publisher?
  13. 19:58Publishing problems today
  14. 21:01Market saturation
  15. 24:15Funding shortages
  16. 25:21Player habits impact
  17. 26:26Global competition barriers
  18. 28:13New publishing criteria
  19. 30:22Self-publishing rise
  20. 32:30Unsustainable landscape
  21. 33:13Opportunities and alternatives
  22. 34:42Platform diversification
  23. 35:50Regional market potential
  24. 37:14Indie games innovation
  25. 38:20Emerging platforms
  26. 40:02Alternative funding sources
  27. 40:44Government incentives
  28. 41:27Kickstarter revival
  29. 42:53Self-sufficiency strategies
  30. 44:59Midwest Games model
  31. 45:22For-hire publishing
  32. 46:27Contract control benefits
  33. 47:11Full publishing support
  34. 48:36Serving publishers/media
  35. 49:20Successful partnerships
  36. 52:13Closing remarks
  37. 52:55Midwest Games mission
  38. 54:22Support for niche games
  39. 58:23Early access projects
  40. 1:00:11Resources and community
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