~/conference

IndieGameBusiness Sessions September 2025

date:2025-09-17..2025-09-18
location:-- online --

indie game developers, indie studio founders, game publishers, remote studio managers, game producers, community managers, legal advisors

remote distributed studio management; crowdfunding with Kickstarter metrics; free and open source toolchain (Godot, Blender); playtesting and iterative production; prelaunch checklist and QA; analytics for retention and wishlists; publisher-for-hire commercial model; grants and incubation funding routes; four-day week and async workflows; dlc and indie game legal compliance

titleauthorlength
The Adventure of Building an Indie Studio: Key Lessons from the InsideJuan Pablo Guzmán Fernández58m
Infinite Thread Games forms from a university master project into a remote studio using gathertown virtual office, public grants (Creative Europe, regional and…
Talk
How to Build a Team That Gives a Sh*t (and Thrives)Max Louis01h 00m
MLC Studio reports 98%+ retention across ~50 people and a GI Biz Best Place to Work award, and explains how that comes from concrete systems: weekly mandatory…
Talk on
Surviving the Dragon's DenDan Wiseman57m
A small company builds digital‑hybrid tabletop games that weave printed boxes, fake websites, WhatsApp/text interactions and phone calls into escape‑room…
Talk
Open Sourcing Your Tech Stack - How I Saved $5000 and Still Made a GameDanny Silvers01h 02m
Claims a practical switch to FOSS tools that save ~$5,000 for a small indie team by replacing subscriptions with LibreOffice, GIMP/Krita, Inkscape, Blender…
Talk on
10 Not So Obvious Ways to Improve Your LaunchShawn Alexander Allen57m
Checklist includes exact checks: boot on multiple OS and machines, confirm launcher runs, build redundant backup saves, and test controller mappings so UI…
Talk
The Problem with PublishingJen Corbett, Chris Klimecky01h 02m
Midwest Games argues traditional publishing is breaking: Steam sees ~25,000 releases a year with less than 2% of Steam games have publishers and 80% of 2024…
Talk
Passion, Paychecks & Parenthood: Balancing Life to Make GamesMarius Cotora57m
Builds two released games since 2023: a simple Space Moonlander prototype and the commercial 2D RTS Cosmic Resistance (planned 6 months, took ~1 year), now…
Talk on
How to Bootstrap an Indie StartupPendragon Wachtel01h 24m
Bootstrapping moves from prototype to funding by proving traction: a studio that stays 21 months bootstrapped and ships polished prototypes runs closed NDA…
Talk
From Hobby to Business: Embracing the Business Side of Game DevelopmentDeloryan Hommers01h 01m
A browser game called Horse Reality grows from a solo hobby project into a running business: a realistic horse-breeding simulator with a genetic system…
Talk on
Proving Your Game’s Potential: Data-Driven Paths to PublishingPejman Mirza-Babaei01h 01m
Shows concrete metrics publishers care about: market research from Steam/app store sales and review trends, wish‑list growth tied to promos, and playtest…
Talk on
Remote, but Unstoppable: Unlocking the Power of a Fully Distributed StudioNoname Studios59m
Nine-person studio (one full-time in Egypt) runs a four-day week and unlimited holidays, released Wordless in Nov 2023, and credits specific workflows and…
Talk on
Skyrocketing Game Dev Costs! What Can We Do?Jason Harris01h 03m
Data-driven rundown: global games revenue peaks at $184B in 2021 then falls to $173B in 2022; average US weekly play drops from 16.5 to about eight hours by…
Talk on
Play To Win —DLC Edition: A Legal Update to How Indie Devs Can SucceedDaphne Benford-Smith56m
Practical legal takeaways: file trademarks early and register copyrights before enforcement, require clear IP clauses in service and publishing contracts and…
Talk on
You Did What?! A Game Dev Legal Bingo ExperienceVeda Cruz01h 00m
Interactive bingo walks through 25 legal pitfalls indie teams actually hit, calling out specific mistakes: no collaborator contract, fuzzy ownership, copied…
Talk
Current State of Crowdfunding and How to Build A CommunityNicole Amato01h 01m
Kickstarter reports 43,500 successful games and $2.6B pledged overall, with 2024 as the biggest year for successes (500+ funded games, ~$26M) and 2025…
Talk
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