~/talk

Interoperable 3D Assets

Talkat HackFS 2024 · 2024-05-17..06-07· [webxr, game-development]
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slides:none on file

A C# MONA Wallet SDK for Unity lets a game load a player’s on‑chain 3D assets at runtime by exchanging a WalletConnect QR for an authorized address and fetching GLB/GLTF and VRM files. The repo (github.com/monoverse/mona-wallet-unity) provides an auto‑built Unity package, example scene, and uses OpenUPM plus a forked Unity glTF importer. It’s an early alpha but functional for hackathon projects and supports avatars and objects with GLB/VRM support and WalletConnect via QR code.

AI-written summary · about

  1. 0:00Mona SDK and open metaverse
  2. 1:30Unity SDK setup for 3D assets
  3. 3:21Wallet connection via QR code
  4. 5:06Importing SDK into Unity
  5. 7:22GLB and VRM formats explained
  6. 8:04GLTF and VRM importers via OpenUPM
  7. 10:11SDK setup final steps
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