Interoperable 3D Assets
summary
A C# MONA Wallet SDK for Unity lets a game load a player’s on‑chain 3D assets at runtime by exchanging a WalletConnect QR for an authorized address and fetching GLB/GLTF and VRM files. The repo (github.com/monoverse/mona-wallet-unity) provides an auto‑built Unity package, example scene, and uses OpenUPM plus a forked Unity glTF importer. It’s an early alpha but functional for hackathon projects and supports avatars and objects with GLB/VRM support and WalletConnect via QR code.
AI-written summary · about
chapters (7)
- 0:00Mona SDK and open metaverse
- 1:30Unity SDK setup for 3D assets
- 3:21Wallet connection via QR code
- 5:06Importing SDK into Unity
- 7:22GLB and VRM formats explained
- 8:04GLTF and VRM importers via OpenUPM
- 10:11SDK setup final steps
related talks
17mExplore how to build in 3D with Mesh
56mUnity for the enterprise developer
21mDiversify your game income with blockchain
49mUnity visionOS Development: A Comprehensive Guide
20mHII: A Communication and Sharing Platform in 3D
57mGetting Started with Unity and AR/VR for the .NET Developer
46mUnity Tech for Indies
52mUpdates on OpenXR for Mixed Reality
