Design & Implementation: Automated LiveOps Backend
summary
Claims an automated LiveOps backend that cut a 15–20 person ops effort to one person, two hours per month for a console title and a similar design for real-time mobile multiplayer. Defines a three-step design flow—no human touch while preserving player experience, build on top of manual ops as a fallback, reduce future risk—and three implementation points: server-side scheduler as the heartbeat, separate pipelines for live feedback versus new content, and removing dependencies via plugin interfaces with monitoring and rollback.
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chapters (13)
- 0:00Introduction
- 1:34Speaker background
- 4:08What is LiveOps
- 7:50Automating LiveOps
- 10:24Designing LiveOps system
- 15:54LiveOps workflow
- 21:33Scheduler design
- 22:37Value from automation
- 24:24LiveOps and AI
- 25:50Key takeaways
- 26:10Q&A: automation risks
- 27:58Q&A: random rules
- 29:44Final thanks and conference wrap-up
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