~/talk

Working With Voice Actors

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Covers concrete hiring and session rules: typical English buyouts run £175–£500 buyout regardless of hours, expect remote auditions and vendors to handle casting, and top freelancers report hundreds of auditions a year (one cited 378). Shows how to test home studio sound, asks for NDAs for secret scripts, recommends a master pronunciation list, and advises to record screams at end and budget for commercial rights up front so voice performance doesn't undercut polished visuals.

AI-written summary · about

  1. 0:00Working with voice actors
  2. 1:12Voice acting in games
  3. 4:02Outsourcing vs in-house
  4. 5:46Hiring voice actors
  5. 7:55Acting for games vs film
  6. 10:20Voiceover session structure
  7. 11:22Voice actors with game experience
  8. 13:06Audition process
  9. 16:14Sensitive content & culture
  10. 17:58Accent accuracy
  11. 19:01Recording equipment
  12. 20:47Payment & rights
  13. 23:15Freelance economics
  14. 24:39Actor direction
  15. 26:22Script structure
  16. 28:03Character guides
  17. 29:07Vocal strain management
  18. 30:09Post-recording relations
  19. 32:18Key takeaways
  20. 34:52Q&A
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