Working With Voice Actors
summary
Covers concrete hiring and session rules: typical English buyouts run £175–£500 buyout regardless of hours, expect remote auditions and vendors to handle casting, and top freelancers report hundreds of auditions a year (one cited 378). Shows how to test home studio sound, asks for NDAs for secret scripts, recommends a master pronunciation list, and advises to record screams at end and budget for commercial rights up front so voice performance doesn't undercut polished visuals.
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chapters (20)
- 0:00Working with voice actors
- 1:12Voice acting in games
- 4:02Outsourcing vs in-house
- 5:46Hiring voice actors
- 7:55Acting for games vs film
- 10:20Voiceover session structure
- 11:22Voice actors with game experience
- 13:06Audition process
- 16:14Sensitive content & culture
- 17:58Accent accuracy
- 19:01Recording equipment
- 20:47Payment & rights
- 23:15Freelance economics
- 24:39Actor direction
- 26:22Script structure
- 28:03Character guides
- 29:07Vocal strain management
- 30:09Post-recording relations
- 32:18Key takeaways
- 34:52Q&A
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