Going Offline first with Flutter
summary
Shows a concrete offline-first architecture for Flutter using a local SQLite-backed single source of truth, a background sync manager reading a pending sync operations table, and HTTP APIs or BaaS (Firebase/Realm) for server-side sync. Demonstrates optimistic UI updates and paginated delta updates with timestamps, outlines conflict strategies from last-write to CRDTs, recommends packages (sqflite/hive/drift, CRDT libraries) and a “three attempts then revert” retry rule, and cites WorkManager for background execution.
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chapters (9)
- 0:00Offline first with Flutter
- 3:35Why offline first matters
- 9:40Architectural flow for offline apps
- 12:51Optimistic UI updates
- 15:41Delta updates and sync
- 19:13Sync strategies and manager
- 26:38Conflict resolution challenges
- 33:58Offline tooling and packages
- 36:07Key takeaways and next steps
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