~/talk

3D Games With Flame

Talkat Fluttercon USA 2024 · 2024-09-19..09-20· [game-development, creative-coding]
slides:none on file

Shows a GPU‑accelerated pipeline that turns true XYZ meshes into pixels using the Flame 3D package layered on top of Flutter GPU / Impeller, with shaders doing matrix math on the GPU. Demonstrates a cuboid mesh (12 triangles, 36 vertices), glTF and OBJ import, per‑vertex UVs, normals and skeletal joints, and a working macOS demo game called collect the donuts. Notes: uses a flame 3D branch with dependency overrides, macOS only, lighting limited to three hardcoded lights.

AI-written summary · about

  1. 0:00Flame and 3D games intro
  2. 3:16Flutter GPU for 3D rendering
  3. 7:48CPU vs GPU for 3D
  4. 13:12Flame 3D support status
  5. 16:24How Flame 3D rendering works
  6. 23:03Shaders and GPU acceleration
  7. 28:01Vertex data and meshes
  8. 33:19Simple 3D cube demo
  9. 34:02Lighting in 3D games
  10. 37:13Loading 3D models
  11. 39:40Building a 3D game
  12. 41:49Flame 3D future
  13. 42:22Q&A
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