~/talk

Flame workshop: Space Shooter

Talkat Fluttercon Europe 2023 · 2023-07-05..07-07· [creative-coding]
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slides:none on file

Hands-on build using the Flame game engine on Flutter: repo with step branches, assets include two 4-frame starship sprites at 48×48, shot and enemy sprites at 16×16, and a parallax background. Game composes with sprite animation component and component children, uses delta-time movement (ship speed 200 px/s), keyboard handler for arrow and space, a timer that spawns enemies every second, and collision callbacks that remove both bullet and enemy — the live demo runs and is playable.

AI-written summary · about

  1. 0:00Introduction to Flame
  2. 4:51Setting up the project
  3. 7:41Running Flame hello world
  4. 15:40Adding player sprite
  5. 31:44Implementing keyboard controls
  6. 52:07Creating player shots
  7. 1:08:33Spawning enemies
  8. 1:19:17Adding collision detection
  9. 1:25:14Final game overview
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