Monetizing your Flutter App
summary
Shows concrete monetization choices for a Flutter game: uses the community in_app_purchase package with server‑side receipt verification and Android’s consumePurchase call, explains consumable vs non‑consumable products and subscriptions (Apple: 78% first‑year/85% after, 15% small‑business cut; Google: 85% up to $1M then 70%), and integrates ads via Google AdMob mediation (waterfall vs bidding, banners/interstitials/rewarded). Gives metrics to optimize like ROAS (return on ad spend), CPI, eCPM, LTV, and mentions using Singular for mobile attribution and that reducing interstitial frequency raised retention.
AI-written summary · about
chapters (6)
- 0:00Introduction and welcome
- 1:30Overview of monetization options
- 3:15In-app purchases and subscriptions
- 16:38Advertising formats and integration
- 26:19Mobile attribution and marketing metrics
- 33:01Q&A and closing
related talks
33mMonetize your Android app the right way
37mFlutter: Mobile Development for Busy People
41mThe Flutter journey from a Personal App to a Successful Production App
47mAgentive Experiences With Flutter: What, How, and Why Bother?
49mFlutter In Practice – Tips and tricks for writing Flutter apps, from Start to Finish
58mBuilding cross-platform mobile apps with Flutter.io
36mQuick Start to Game Development in Flutter
39mFlutter for Android developers!
