~/talk

Flame and (pseudo) 3d

Talkat Fluttercon Europe 2023 · 2023-07-05..07-07· [creative-coding]
slides:none on file

Explains how Flame actually produces pseudo 3D with concrete techniques and code: isometric tile math for 90° camera rotations, sprite stacking via the Sashimi library to get smooth object rotation, and ray casting using hundreds or thousands of rays to render Wolfenstein‑style walls. Shows a CPU software renderer in Flame that projects triangles (cube, sphere, teapot) with model/view/projection matrices working but limited to low‑poly scenes, and notes a third‑party FlutterGL plugin gives GPU 3D (no Linux support).

AI-written summary · about

  1. 0:00Introduction and speaker intro
  2. 1:49Defining 3D in game development
  3. 7:522D coordinate transformations and cameras
  4. 16:36Exploring 2.5D techniques
  5. 22:59Isometric games in Flame
  6. 27:10Sprite stacking for depth
  7. 31:27Ray casting for pseudo-3D
  8. 35:21Real 3D with CPU rendering
  9. 41:013D transformations and matrices
  10. 44:09Demo of 3D rendering in Flame
  11. 45:54GPU-based 3D with FlutterGL
  12. 47:44Summary and Q&A preview
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