~/talk

Good or bad - a key skill for developers

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slides:none on file

Argues humans systematically misjudge what’s good versus popular, backing it with numbers: 400 million iPods and 2 billion iPhones sold, and claims Apple removes features (no copy/paste, no Flash) to prioritize smooth UX (half the engineering effort tuning input responsiveness). Shows PHP’s tradeoffs: no threads or monkey‑patching but a shared nothing model that simplifies deployment and debug iteration. Recommends writing decision rationales (example: yarn vs npm), automating deploys, and making debugging instantly available via separate Xdebug containers.

AI-written summary · about

  1. 0:00Start
  2. 10:41PHP keeps old 'bad designs English keeps old spellings
  3. 13:20PHP lacks: Monkey-patching
  4. 14:32Lack of consistency
  5. 18:12Features generally make things harder to use.
  6. 21:20iPhone lacked features but had great ease of use
  7. 22:24PHP has great ease of use
  8. 28:56Learn new aesthetics - Kintsugi
  9. 33:59What JS build tool should we use?
  10. 36:34Individuals value features over 'ease of use
  11. 38:30Choices for 'ease of use
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