~/talk

Simplicity is not simple

Talkat Droidcon Italy 2018 · 2018-04-19..04-20· [design-collaboration]
slides:none on file

Products become complicated from added variables and mismatched rules; complexity is about how many variables, linear vs nonlinear rules, predictability and adaptability. Practical fixes focus on system work: map structure then flows then UI, use subtraction, consolidation, redistribution, prioritization and iteration, and test assumptions with users. Examples include a redesigned data table, a confusing subway kiosk split-screen and an iOS control-center tradeoff. Remember feature complete is not experience optimized when deciding whether to ship.

AI-written summary · about

  1. 0:00Introduction
  2. 0:55Simplicity is easy
  3. 1:19Systems
  4. 3:56Chaos
  5. 6:05Complication
  6. 9:20Make it simpler
  7. 10:17Too much simplicity
  8. 10:51When simplicity might not be a goal
  9. 12:23Some complexity is good for experiences
  10. 14:20Occams Razor
  11. 18:25Signs of unnecessary complication
  12. 19:14Lead with technology
  13. 20:58Assumptions
  14. 23:25User choice
  15. 24:38Focus
  16. 25:41Methods
  17. 27:13Highlevel approach
  18. 28:29Methods to simplify
  19. 30:01Examples
  20. 34:03Complexity moves
  21. 35:39Value and pain
  22. 39:50Conclusion
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