~/talk

Designing Buildable Apps

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Concrete rules for making an app maintainable: start with domain objects (nouns and object models) instead of UI-first CTAs, design an intra-app navigation pattern that supports future features, and weigh custom versus standard components with long-term maintenance in mind. Examples include refactoring a 13-year-old Trello mobile app, a renovation anecdote where moving one wall hides plumbing that multiplies effort, and a common cost: designs that turn a 2‑hour task into 20. Practical tools mentioned include Swift, Xcode and Figma; avoid coding too soon.

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  1. 0:00Welcome and introduction
  2. 1:45Cross-disciplinary design and building
  3. 3:33Renovating a 119-year-old house
  4. 6:40Biggest mistakes in app building
  5. 10:10Shared understanding in design
  6. 11:57First conference talk experience
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