~/talk

No Nonsense UI Design

Talkat NDC TechTown 2019 · 2019-09-02..09-05· [design-collaboration]
links:none on file
slides:none on file

Practical rules for making complex GUIs clearer: apply Gestalt rules—proximity, continuity, similarity—to show which controls affect which lists, use master→detail columns instead of scattered updates, and balance whitespace so tabs don’t cram controls. Prefer lowercase word shapes and short labels for scanability, limit modes because short‑term memory chunks ~5–7 items, and prioritize the top 20% of features (80/20 rule). Choose list box / add‑remove / list‑builder based on item count and order needs, and design icons for recall plus contextual placement rather than tiny hieroglyphs.

AI-written summary · about

  1. 0:00Introduction
  2. 4:16Layout Hierarchy
  3. 11:05Visual Hierarchy
  4. 15:30Visual Balance
  5. 17:22Color Contrast
  6. 21:35Human Memory
  7. 23:41UI Design Implications
  8. 26:40Tradeoffs
  9. 29:28List Builder
  10. 34:10Icon Design
  11. 39:09Context
  12. 41:01Xcode
  13. 45:53Colors shapes and icons
  14. 48:04Bad design
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