~/talk

Everyone's a player in a mid 90s MUD

Talkat devopsdays Portland 2019 · 2019-09-10..09-12· [game-development]
links:none on file
slides:none on file

Applies Bartle’s 1996 player-type model to real documentation problems at a large post‑secondary IT shop, mapping four personas — Sprout, Turnip, Kale, Broccoli — to documentation behaviors and showing which interventions actually change outcomes: templates, a single integrated repo, editing/publish buddies, documentation sprints, gamified metrics and making docs a launch requirement. Describes convincing colleagues to fill gaps over years, turning expert antipathy into usable manuals, and tactics to expose and limit destructive “broccoli” blocking so documentation actually gets written and used.

AI-written summary · about

  1. 0:00Introduction and context
  2. 1:24Work context at BCIT
  3. 4:37Introducing player personas
  4. 9:20What is a MUD and player type theory
  5. 12:50Applying theory to documentation
  6. 15:39Documentation strategies for each persona
  7. 18:49Supporting sprouts in documentation
  8. 20:56Turnip the explorer and documentation
  9. 24:31Kale the achiever and documentation
  10. 27:18Broccoli the killer and documentation
  11. 30:27Summary and key takeaways
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