Computer Simulations of Social Behavior With Cellular Automata
summary
Cellular automata model acculturation strategies to simulate migration: a 2D grid with 20% empty cells, 75% majority and 25% minority agents, von Neumann/Moore neighborhoods and simple evolution rules (example: rule 90). A WPF C# demo implements movement rules for separation, assimilation, integration and marginalization and shows some setups forming stable clusters and others never stabilizing. External research uses CA plus epidemic-type models to reproduce illegal drug use trends nearly matching Washington 2017 data, showing CA can predict real social outcomes.
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chapters (10)
- 0:00Introduction to talk
- 1:44What are cellular automata
- 10:35Game of Life explained
- 12:40Acculturation model overview
- 16:56Simulating human migration
- 20:30Demo of simulation
- 22:17Different strategy results
- 26:17Other cellular automata uses
- 29:52Why automata are useful
- 32:03Summary and recap
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