~/talk

What Alien Invaders, Birds, and Computer Simulations have in Common: Flocking!!

Talkat !!Con 2017 · 2017-05-06..05-07· [machine-learning]
slides:none on file

Shows a concrete claim: simple local rules produce realistic flocking. Implements a net logo agent simulation that changes only headings and demonstrates three rules — alignment, cohesion, separation — with measurable effects when vision radius, minimum cohesion distance, or personal-bubble radius change. Adds a predator triangle and varying parameters to show grouping, parallel travel, or breakup. The simulation runs live and produces emergent flocking patterns that match intuition rather than centralized-command movie tropes.

AI-written summary · about

  1. 0:00Intro
  2. 0:23What is flocking
  3. 0:39Flocking in movies
  4. 0:56Problems with movie flocking
  5. 1:46How flocking works
  6. 2:51Emergent behavior
  7. 3:26Turtles
  8. 3:55Turtle Code
  9. 4:56Turtle Alignment
  10. 5:10Turtle Turn
  11. 5:29Cohesion
  12. 6:03The Lonely Zone
  13. 6:50Average Point
  14. 7:17Personal Bubble 2
  15. 7:40Blocking
  16. 7:54Extra Examples
  17. 8:45Predator Example
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