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Simulating computational complexity

Talkat DevWorld 2024 · 2024-02-29..03-01· [machine-learning]
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Claims that simple cellular automata generate rich, sometimes irreducible behavior with concrete examples: 256 elementary rules (Wolfram) produce Rule 90’s Sierpinski-like pattern and Rule 30’s apparently nonrepeating sequence, gliders in Conway’s Game of Life produce pulses (one every ~30 generations) and combined gates yield computation, and Rule 110 is Turing-complete. Practical work at ING includes Baker, an open-source orchestration library by Apollo that models API flows and exports Petri nets — a tool that proved usable for regaining system visibility.

AI-written summary · about

  1. 0:00Computational complexity beauty
  2. 2:22Conway's Game of Life demo
  3. 3:49Complexity from simple rules
  4. 4:36Complex systems in nature and finance
  5. 5:40Cellular automata basics
  6. 6:44Rule-based evolution
  7. 7:52Rule 90 and Pascal's triangle
  8. 8:56CA behavior classification
  9. 9:39Rule 30 and irreducibility
  10. 10:48Gliders as binary signals
  11. 11:56Logic gates and Turing completeness
  12. 13:02CA in games and nature
  13. 14:11Baker at ING with state machines
  14. 15:59Relevance of cellular automata
  15. 16:43CA dimensionality and applications
  16. 17:45CA modeling challenges
  17. 18:32CA as complexity generators
  18. 19:13Philosophy and developer skills
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