Simulating computational complexity
summary
Claims that simple cellular automata generate rich, sometimes irreducible behavior with concrete examples: 256 elementary rules (Wolfram) produce Rule 90’s Sierpinski-like pattern and Rule 30’s apparently nonrepeating sequence, gliders in Conway’s Game of Life produce pulses (one every ~30 generations) and combined gates yield computation, and Rule 110 is Turing-complete. Practical work at ING includes Baker, an open-source orchestration library by Apollo that models API flows and exports Petri nets — a tool that proved usable for regaining system visibility.
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chapters (18)
- 0:00Computational complexity beauty
- 2:22Conway's Game of Life demo
- 3:49Complexity from simple rules
- 4:36Complex systems in nature and finance
- 5:40Cellular automata basics
- 6:44Rule-based evolution
- 7:52Rule 90 and Pascal's triangle
- 8:56CA behavior classification
- 9:39Rule 30 and irreducibility
- 10:48Gliders as binary signals
- 11:56Logic gates and Turing completeness
- 13:02CA in games and nature
- 14:11Baker at ING with state machines
- 15:59Relevance of cellular automata
- 16:43CA dimensionality and applications
- 17:45CA modeling challenges
- 18:32CA as complexity generators
- 19:13Philosophy and developer skills
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