~/talk

Blazing Trails: Building the World's Fastest GameBoy Emulator in Modern C++

Talkat CppCon 2024 · on Thursday, 2024-09-19· at 15:15· Cottonwood 2/3, 6700 North Gaylord Rockies Boulevard· [rust]
name:Tom Tesch
links:none on file
slides:none on file

Claims a world's fastest GameBoy emulator by implementing core DMG-001 components in modern C++, measuring concrete throughput (about 50M instructions in 200 ms → 250 MBS on the presenter’s machine). Uses a webAssembly frontend and olc Pixel Game Engine for display, targets Tetris (ROM size 32,768 bytes, M-cycle precision suffices), explores tradeoffs between runtime maps and compile‑time arrays, and shows which optimizations actually lift speed versus which are just noisy anecdotes.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:21Game Boy architecture overview
  3. 7:16Hardware and memory mapping
  4. 14:24Instruction set analysis
  5. 19:01Selecting and using Tetris
  6. 24:23Audio, AI, and project scope
  7. 27:48User interface with PGE
  8. 32:33Implementation strategy
  9. 35:45Simple assembly example
  10. 43:26Refining the implementation
  11. 50:22Compile-time optimization
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