Lightning Talk: Generative C++
summary
Claims compile-time generation of real C++ source and modules: classes, reflection metadata, interfaces and GLSL shaders are produced and compiled into the same project using template metaprogramming and constexpr plus C++20 modules. A compiler proxy intercepts compiler output, writes module files, even transpiles cpp2→cpp1 and launches utilities (demo opens calculator). Build runs, generated code appears in main, a runtime printout of struct members and a pasted ShaderToy shader confirm the pipeline works.
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