~/talk

Oh Boy! Creating a Game Boy Emulator in Rust

Talkat RustFest Rome 2018 · 2018-11-24..11-25· [rust, webassembly]
github:rylev
slides:none on file

A full Game Boy emulator implemented in Rust that actually boots cartridges and displays the Nintendo logo, composes graphics from 8x8 tiles (about 384 tiles), implements a 16-bit address space (0xffff) and roughly 200 CPU opcodes, keeps timing to ~30 frames/sec, and runs as a native window or compiled to WebAssembly for the browser and mobile. Uses a memory bus, GPU tile/V RAM model and a CPU stepping loop, relies on crates like minifb for the framebuffer, and ships source and a how-to book (dmg01 repo).

AI-written summary · about

  1. 0:00Intro
  2. 0:42What is Emulation
  3. 3:01Graphics
  4. 6:59Memory
  5. 16:37Run
  6. 19:37Resources
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