~/talk

“Mobile App Development for Multiple Platforms with Visual C++, 2016"

Talkat CppCon 2016 · 2016-09-18..09-23· [platform-engineering]
links:none on file
slides:none on file

Visual C++ demonstrates building one shared C++ backend deployed to Windows, Android and iOS with thin platform UIs, showing a working Gradle build Android app, use of the Java language services and Java-only debugging, and an Xcode import/export workflow that requires a Mac and VC Remote. A Cocos2d-x jumpstart produces a native C++ game (debug ARM on device); mixed native+Java debugging is not supported, iOS integration is still unstable, and the talk cites ~75% of top Android apps using C++.

AI-written summary · about

  1. 0:00Intro
  2. 0:15About me
  3. 2:59silo approach
  4. 4:56common denominator
  5. 6:36crossplatform architecture
  6. 8:14Easy Installation Experience
  7. 9:06Code Editing Features
  8. 9:58Android
  9. 10:37Gradle
  10. 11:13Java Language Services
  11. 11:45Debugging Java
  12. 12:15Android Project Importer
  13. 20:08Recap
  14. 20:53iOS Development
  15. 21:03iOS Development Update 3
  16. 22:53Import from Xcode
  17. 24:13Demo
  18. 26:43VC Remote
  19. 29:18Open in Xcode
  20. 30:18Xcode Demo
  21. 31:48Troubleshooting
  22. 36:18Importing an existing Xcode project
  23. 36:53Game Engines
  24. 37:18Java Services
  25. 37:28Cocos2D X
  26. 40:43Building ARM
  27. 42:35Testing
  28. 43:55Project Configuration
  29. 47:18Project Download
  30. 53:55Resources
  31. 58:03iOS Integration
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