“Mobile App Development for Multiple Platforms with Visual C++, 2016"
summary
Visual C++ demonstrates building one shared C++ backend deployed to Windows, Android and iOS with thin platform UIs, showing a working Gradle build Android app, use of the Java language services and Java-only debugging, and an Xcode import/export workflow that requires a Mac and VC Remote. A Cocos2d-x jumpstart produces a native C++ game (debug ARM on device); mixed native+Java debugging is not supported, iOS integration is still unstable, and the talk cites ~75% of top Android apps using C++.
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chapters (31)
- 0:00Intro
- 0:15About me
- 2:59silo approach
- 4:56common denominator
- 6:36crossplatform architecture
- 8:14Easy Installation Experience
- 9:06Code Editing Features
- 9:58Android
- 10:37Gradle
- 11:13Java Language Services
- 11:45Debugging Java
- 12:15Android Project Importer
- 20:08Recap
- 20:53iOS Development
- 21:03iOS Development Update 3
- 22:53Import from Xcode
- 24:13Demo
- 26:43VC Remote
- 29:18Open in Xcode
- 30:18Xcode Demo
- 31:48Troubleshooting
- 36:18Importing an existing Xcode project
- 36:53Game Engines
- 37:18Java Services
- 37:28Cocos2D X
- 40:43Building ARM
- 42:35Testing
- 43:55Project Configuration
- 47:18Project Download
- 53:55Resources
- 58:03iOS Integration
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