~/talk

UI prototyping and development for multiple devices in C++

Talkat CppCon 2014 · on Tuesday, 2014-09-09· at 09:00· Euler· [frontend-architecture]
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slides:none on file

Shows how C++ actually ships multi‑device UIs: uses a Clang/LLVM toolchain plus added RTTI, properties and closures to host live components in the IDE, streams form definitions as text, injects prototype data in designer and issues REST calls so UI renders with real data locally, bridges to Objective C on iOS and to the Android NDK, and uses ARC for framework objects. Claims rapid iteration without constant device deploys and notes Android ~85% market presence.

AI-written summary · about

  1. 0:00Introduction and background
  2. 4:00Defining modern devices
  3. 6:23Mobile market and trends
  4. 9:00Evolution of computing
  5. 12:20Importance of prototyping
  6. 14:31The resurgence of C++
  7. 17:06C++ development challenges
  8. 20:58Bridging the gap
  9. 22:06Hybrid app architectures
  10. 25:53Native vs web technologies
  11. 28:38Prototyping techniques
  12. 31:52Visual design tools
  13. 36:08Live UI development demo
  14. 39:34Platform specific rendering
  15. 41:52Data binding and simulation
  16. 43:57Connecting to REST APIs
  17. 47:28Deployment strategies
  18. 51:53Framework support
  19. 55:04Language extensions
  20. 57:26Summary of solutions
  21. 59:09Q&A session
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