~/talk

Introduction to C++ AMP (GPGPU Computing)

Talkat CppCon 2014 · on Monday, 2014-09-08· at 16:45· Descartes· [machine-learning]
links:none on file
slides:none on file

Demoed C++ AMP code converts a parallel CPU loop into a GPU kernel via parallel_for_each and array_view and hits concrete speedups: a laptop N‑body goes from ~40 GFLOPS on CPU to 74 GFLOPS straightforward and 134 GFLOPS with tiling, a desktop with two AMD cards reaches 1 teraflop single‑precision, an image “cartoonizer” drops from 8.2 s on CPU to ~380 ms on GPU enabling ~30 FPS, and Visual Studio + WARP fallback are used for debugging.

AI-written summary · about

  1. 0:00Start
  2. 0:59The N-Body Simulation Problem
  3. 3:27Parallel Implementation to C + + Amp
  4. 7:43Warp
  5. 10:00Cpu Parallelism
  6. 14:16The Heterogeneous Mix of Accelerators
  7. 15:36Problem Domains
  8. 18:54Concurrency Array
  9. 21:03Read-Only Buffer
  10. 21:34Right Only Buffer
  11. 22:18Extent Class
  12. 28:19Error Handling
  13. 28:46Synchronization Point
  14. 29:07Automatic Synchronization
  15. 29:29The Worst Case
  16. 30:41Tiling
  17. 36:57Visual Studio Integration
  18. 38:04Software Emulator
  19. 38:16Multiple Breakpoints in Cpu Code and in Gpu
  20. 39:33The Concurrency Visualizer
  21. 43:20How Well Does C + + Amp Interact with the C + + Trailing Library
  22. 44:49Concurrency Visualizer
  23. 47:36Allocates a Buffer That's Too Big To Fit on the on the Gpu
  24. 48:21Treatment for Sparse Matrices
  25. 49:54Resources
  26. 51:42Adding Parallelism in the Library
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