~/talk

Hearthstone

TalkinItalianat Codemotion Milan 2016 · 2016-11-23..11-26· [game-development, networking]
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slides:none on file

An examination of Blizzard’s Hearthstone focusing on how the game uses Google Protocol Buffers for network communication. The talk analyzes the protocol buffer implementation, shows code examples of message handling, and demonstrates building a Deck Tracking application that reads and processes those communications.

AI-written summary · about

  1. 0:00Introduction
  2. 1:12Protocol Buffer in Hearthstone
  3. 3:40Decompiling Hearthstone
  4. 9:26Protobuf.js implementation
  5. 16:22Security risks in protocol
  6. 24:29Packet control flaws
  7. 27:14Blizzard contact and disclosure
  8. 29:06Summary
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