~/talk

Building a Game Boy emulator in .NET Core!

Talkat Build Stuff 2021 · 2021-11-17..11-19· [game-development, dotnet]
slides:none on file

Builds a working Game Boy emulator in .NET Core by transliterating the Java coffee gb codebase into C# (.NET Core 3.1), boots the Super Mario Land ROM to its title screen within hours, and reaches functional parity with the original after a day of debugging. Uses a headless mode, community test ROMs, WinForms for a simple UI, and low‑fi memory-dump diffs to sync diverging ticks; implements the 4.19 MHz 8‑bit CPU, 8 KB RAM and 160×144 display but leaves audio unimplemented for now. Explains a subtle bug fixed by restoring a regex (not string contains) and exposes the transliteration process.

AI-written summary · about

  1. 0:00Start
  2. 1:59WHAT IS EMULATION
  3. 5:43OPCODES? CPUS? MACHINE LANGUAGES?
  4. 8:03MEMORY ADDRESSES
  5. 11:48A SINGLE OPCODE
  6. 16:26NO, WHAT'S A GAMEBOY?
  7. 18:46PANS DOCS
  8. 32:13SO I BUILT SOME TOOLSI
  9. 34:24WHAT WAS THE CRASHING BUG?
  10. 39:17EXCEPT/R/PROGRAMMING
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