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Build a 2D game with MUD and Phaser

Talkat Autonomous Worlds 2023 · 2023-05-18..05-26· [web3, game-development]
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Builds a working 2D prototype using MUD and Phaser: a Phaser starter kit, a generated sprite atlas (Golem), and a MUD position table with int32 X/Y. Client-side systems render an infinite canvas by unrendering off-screen tiles and use an object pool and virtual tilemap for performance. Movement and combat are executed via on‑chain transactions; the keys-of-value index prevents overlapping spawns. Discusses procedural map strategies (Perlin noise lazy eval vs uploading full map) and shows the basic system actually working.

AI-written summary · about

  1. 0:00Workshop introduction
  2. 1:28Phaser and MUD for 2D games
  3. 3:39Infinite scrolling with MUD
  4. 8:36Client-side systems setup
  5. 11:48Phaser object pools
  6. 14:42Player input handling
  7. 17:42Dynamic position updates
  8. 19:55Animated sprites
  9. 25:30Interactive map rendering
  10. 29:13Player movement
  11. 33:56Combat mechanics
  12. 41:42MUD entity systems
  13. 46:04Removing entities
  14. 47:12Q&A
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