Please Draw Me a Sheep... in AR
summary
Builds a sheep from cylinders and spheres using ARCore and Sceneform, rendering Android UI as in‑AR panels and animating nodes with object animators and quaternion rotations; uses draw a sheep in AR as a concrete demo, sticks to Sceneform 1.15 because the asset pipeline changes, and recommends gltf assets for newer versions. Covers plane detection, anchors, transformable nodes, cloud anchors and augmented images, and shows which parts break when upgrading or when importing complex 3D models.
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chapters (12)
- 0:00Start
- 7:52Android Manifest
- 10:17Add ArFragment in your layout
- 10:40ArFragment in your Activity
- 13:49Create an opaque colored cube
- 14:30Create a transparent cube
- 14:41Create a textured cube
- 15:06Now add the shape to the scene
- 18:49SHEEP SCENE GRAPH'S HIERARCHY
- 22:43Easily render Android UI
- 32:14Playing 3D asset animations
- 38:50Override the Override UnityActivity
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