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Learning Ill-Conditioned Gaussian Graphical Models

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Claims first fixed polynomial-time algorithms that learn attractive GGMs and walk-summable GGMs using logarithmic samples without condition-number assumptions. Algorithm is greedy-prune: grow a candidate neighborhood by maximal conditional-variance reduction (equivalent to OMP), then remove weak neighbors; for attractive models it needs ~d log P / kappa^2 samples and runs in roughly quadratic time, for walk-summable models the proven bound is worse (about d^2 log P / kappa^6, improvable to d log P / kappa^4 with L1), and experiments show existing methods fail on long dependency chains while greedy-prune succeeds.

AI-written summary · about

  1. 0:00Intro
  2. 1:01Gaussian Graphical Models (GGMs)
  3. 4:28Bigger Picture
  4. 5:24Example: "Random Walk" Model
  5. 6:38Learning Sparse GGMS
  6. 7:02Structure Learning for GGMs
  7. 8:56Example: Unknown order Random Walk
  8. 12:02Previous Work: MVL18
  9. 14:16Information-Theoretic Limits: MVL18
  10. 15:08GGMS: Main Learning Challenge
  11. 16:07Attractive GGMS
  12. 18:13Walk-Summable GGMs
  13. 20:36Learning GGMs Greedily
  14. 21:23Phase 1: Growing a neighborhood
  15. 22:41Phase 2: Pruning a neighborhood
  16. 23:18Experiments: A Simple Challenge
  17. 24:09A Simple Challenge: Path + Clique
  18. 24:56A Simple Challenge: Random walk
  19. 25:33Analysis for Attractive: Supermodularity
  20. 26:32Analysis for Walk-Summable
  21. 27:20Analysis: Bounded Conditional Variances
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