~/talk

C++: How Software Engineering Will Destroy Your Project?

TalkinPolishat 4Developers 2020 · 2020-09-14..09-18· [software-architecture]
links:none on file
slides:none on file

Examines how blindly applying patterns like SOLID, TDD/BDD, KISS and DRY in C++ leads to excessive interfaces, factories and mocks that bloat tiny classes and hide logic. Argues for preferring small concrete classes (under ~100 lines) for utilities, using interfaces only for multiple implementations or external I/O, treating shared folders as libraries, and avoiding mock-heavy tests that assert interactions instead of real input–output behavior.

AI-written summary · about

  1. 0:00Introduction
  2. 2:05Tests and design patterns
  3. 7:44Form over substance
  4. 14:34Interfaces and pitfalls
  5. 26:57DRY principle consequences
  6. 33:17Shared code in project
  7. 39:43Tests as documentation
  8. 41:49Interfaces in practice
  9. 42:52Design patterns today
  10. 44:18Q&A
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