Philipp J. Karstaedt
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what they talk about
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where they keep going back
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| title | conference | date |
|---|---|---|
| Panel: How to Optimise Revenue & Retention for Your Games | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Panel argues monetize from GDD onward, not after launch, and treats ads as integrated product placement (AdInMo billboards) rather than interruptive breaks… | ||
| Panel: How to Optimise Revenue & Retention for Your Games | Pocket Gamer Connects Digital #7 | 2021-07-12 |
Panel argues you must plan monetization at GDD, instrument funnels and liveops, and test aggressively rather than bolt on ad SDKs later. Recommend AdInMo… | ||
| Live Ops Strategies That are a Must for Every Game Developer | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
Panelists argue start live ops during prototype stage, plug a live ops platform early to let non-tech teams run events and avoid last-minute plumbing. Treat… | ||
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