Ivan Popelyshev
where else to find them
what they talk about
all 6 in the filters
where they keep going back
- HolyJS5 editions2020–2024
on a stage with
never shared a talk
who talks about the same things
- Martin Naumann8 talks
- Opher Vishnia9 talks
- Steven Wittens4 talks
- Denis Radin22 talks
- Angelina Fabbro9 talks
- Yuriy Artyukh5 talks
| title | conference | date |
|---|---|---|
| But How Do You Split It? | HolyJS 2024 Spring | 2024-04-15 |
Examines the mathematical concept of remainders from division and how to apply it in real life, management, and web graphics programming. Covers concrete… | ||
| Hacks and ham from JS game‑dev for bicycle optimizations of web apps | HolyJS 2022 Autumn | 2022-11-10 |
Talk examines performance hacks and pragmatic optimizations from JS game development (drawing on PixiJS renderer experience) that apply to web applications… | ||
| A Cubic World in JavaScript | HolyJS 2022 Spring | 2022-06-08 |
Shows how to implement a Minecraft-like voxel world in JavaScript: building storage and rendering infrastructure to hold and draw a huge dynamic 3D world… | ||
| Cubic world in JavaScript, continued | HolyJS 2022 Spring | 2022-06-08 |
Shows how to implement a Minecraft-like voxel world in JavaScript: techniques for storing and rendering a huge dynamic 3D world within browser resource limits… | ||
| A Human Introduction to WebGL and Hardcore Line Drawing | HolyJS 2021 Moscow | 2021-11-02 |
Introduces WebGL line rendering: explains why simple line drawing features are missing from the WebGL API, contrasts that with SVG and Canvas 2D, and surveys… | ||
| Workshop (Part 1): Building a Small 2D Game Engine in JS | HolyJS 2020 Moscow | 2020-11-25 |
Shows how to build a lightweight 2D game engine in JavaScript by integrating CodeSandbox, PixiJS (rendering), p2 (physics), Tiled (level editor) and small glue… | ||
| Workshop (Part 2): Building a Small 2D Game Engine in JS | HolyJS 2020 Moscow | 2020-11-25 |
Shows how to assemble a small 2D game engine in JavaScript by integrating CodeSandbox, PixiJS (rendering), p2 (physics), and Tiled (level editor) with small… | ||
| nothing matches | ||