Cubic world in JavaScript, continued
summary
Shows how to implement a Minecraft-like voxel world in JavaScript: techniques for storing and rendering a huge dynamic 3D world within browser resource limits, and what Node.js server resources are needed to support such a game.
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chapters (12)
- 0:00Introduction
- 2:10MadCraft overview
- 5:25Gameplay demo
- 7:13Lighting in browser
- 17:46Q&A
- 18:32Perlin noise
- 23:32Lighting tech
- 31:46Daylight optimization
- 36:32Growth plans
- 41:52Performance testing
- 47:35Technical Q&A
- 50:02Conclusion
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