~/talk

Cubic world in JavaScript, continued

TalkinRussianat HolyJS 2022 Spring · 2022-06-08..06-23· [creative-coding, web-performance]
links:none on file
slides:none on file

Shows how to implement a Minecraft-like voxel world in JavaScript: techniques for storing and rendering a huge dynamic 3D world within browser resource limits, and what Node.js server resources are needed to support such a game.

AI-written summary · about

  1. 0:00Introduction
  2. 2:10MadCraft overview
  3. 5:25Gameplay demo
  4. 7:13Lighting in browser
  5. 17:46Q&A
  6. 18:32Perlin noise
  7. 23:32Lighting tech
  8. 31:46Daylight optimization
  9. 36:32Growth plans
  10. 41:52Performance testing
  11. 47:35Technical Q&A
  12. 50:02Conclusion
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