~/talk

A Cubic World in JavaScript

TalkinRussianat HolyJS 2022 Spring · 2022-06-08..06-23· [javascript, web-performance, nodejs]
links:none on file
slides:none on file

Shows how to implement a Minecraft-like voxel world in JavaScript: building storage and rendering infrastructure to hold and draw a huge dynamic 3D world within browser resource and sandbox limits. Describes approaches for client-side rendering and data organization and outlines the Node.js server resources needed to support such a game.

AI-written summary · about

  1. 0:00Introduction
  2. 4:41Craft of the RPG
  3. 7:52Memory problems in browser games
  4. 21:49Memory optimization
  5. 26:49Alternative projects overview
  6. 31:05Rendering graphics in browser game
  7. 41:07Graphics and performance
  8. 59:46Technical challenges and future plans
  9. 1:00:06Q&A
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