A Cubic World in JavaScript
summary
Shows how to implement a Minecraft-like voxel world in JavaScript: building storage and rendering infrastructure to hold and draw a huge dynamic 3D world within browser resource and sandbox limits. Describes approaches for client-side rendering and data organization and outlines the Node.js server resources needed to support such a game.
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chapters (9)
- 0:00Introduction
- 4:41Craft of the RPG
- 7:52Memory problems in browser games
- 21:49Memory optimization
- 26:49Alternative projects overview
- 31:05Rendering graphics in browser game
- 41:07Graphics and performance
- 59:46Technical challenges and future plans
- 1:00:06Q&A
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