~/talks

David Li

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titleconferencedate
Why are Web Extensions fantastic for AI?Web AI Summit 20252025-10-17
Web Extensions let AI control the browser, observe page content, and add UI so models run where users work; Chrome reports 2x increase in Web Store submissions…
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Sensible Agent: A Framework for Unobtrusive Interaction with Proactive AR AgentsUIST 20252025-09-28
Sensible Agent adapts both what to suggest and how to present it using egocentric cameras, Yamnet audio, vision-language models and few-shot chain-of-thought…
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C++ Dynamic DebuggingPure Virtual C++ 20252025-04-30
A Visual Studio feature that gives optimized builds full debugability by building the project twice and selectively deoptimizing only the frames you inspect…
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Optimizing Game Development Workflows with Visual Studio and AIPure Virtual C++ 20242024-04-30
Visual Studio shows concrete wins: MSVC link-time builds drop for a sample triple-A case build time from 3000s to 1000s, integrated Build Insights surfaces…
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New in Visual Studio: CMake Debugger, Better Diagnostics, and Video GamesCppCon 20232023-10-02
Visual Studio now debugs CMake scripts with an integrated CMake Debugger, pulls dependencies via vcpkg inbox (over 2,200 ports), and runs address sanitizer in…
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Productivity in C++ Game Development: The Mind of an AAA Game DeveloperACCU 20232023-04-19
Shows concrete workflows using Visual Studio and Unreal Engine 5: writes custom Natvis visualizations to hide dead entries (prelist vector shows size 3 not 4)…
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Arrow in Flight - New Developments in Data ConnectivityOSA Con 20222022-11-15
Apache Arrow standardizes a columnar memory layout and IPC so projects avoid costly conversions and share data zero‑copy across languages. Real-world wins…
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Hot Reload for C++Pure Virtual C++ 20222022-04-26
Visual Studio 2022 can recompile and load C++ changes into a running debug session so edits take effect without restarting or full rebuild, claiming…
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Unreal Engine and Game Development in Visual StudioPure Virtual C++ 20222022-04-26
Visual Studio 2022 is 64-bit and claims concrete gains for Unreal work: shared precompiled headers give 18x faster IntelliSense for UE (works with UE 4.27.2+)…
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