~/talk

C++ Dynamic Debugging

Talkat Pure Virtual C++ 2025 · on Wednesday, 2025-04-30· [c-and-cpp]
name:David Li
links:none on file
slides:none on file

A Visual Studio feature that gives optimized builds full debugability by building the project twice and selectively deoptimizing only the frames you inspect, showing locals and enabling reliable stepping and set-next-statement. Available in Visual Studio 17.14 Preview 2 and integrated with Unreal Engine 5.6, FastBuild 1.15 and IncrediBuild 1024, it marks frames with a deoptimized tag and lets you deoptimize on next entry. Works x64 only, excludes LTO/PGO/ICF/incremental linking, and increases output size and some build time while cutting rebuild cycles.

AI-written summary · about

  1. 0:00Introduction
  2. 0:55The debugging challenge
  3. 2:04Developer feedback
  4. 2:55Getting started
  5. 3:26Demo in Unreal Engine
  6. 5:25Workflow benefits
  7. 6:08Requirements and support
  8. 7:47Conclusion
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