Unreal Engine Project Support in Visual Studio
summary
Visual Studio now treats Unreal projects natively: you open project as a folder (no .sln needed), Visual Studio runs Unreal Build Tool to generate targets, and toolbar boxes let you switch and build specific targets, modules, files or plugins. Templates let you add new Unreal Engine item (classes, modules) and auto-update the .uproject. UnrealHeaderTool runs in background for live error highlights, assets and blueprints feed IntelliSense and references, a dropdown lets you attach to Unreal Engine process for debugging, logs stream live, and cooking/packaging via Unreal Automation Tool produces a runnable EXE.
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chapters (9)
- 0:00Introduction and Setup
- 1:05Opening Projects as Folders
- 2:08Configuring Build Targets
- 2:59Building and Compiling
- 3:54Adding New Engine Items
- 5:42IntelliSense and Asset Parsing
- 7:26Debugging and Logging
- 8:37Cooking and Packaging
- 9:51Testing and Conclusion
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