Amy Jo Kim
where else to find them
what they talk about
all 4 in the filters
where they keep going back
no series more than once — all 3 in the filters
on a stage with
never shared a talk
who talks about the same things
- Matej Jurcak4 talks
- Melinda Seckington11 talks
- Kevin Goldsmith12 talks
- Craig Chapple9 talks
- Jeff Gothelf8 talks
- Patima Tantiprasut2 talks
| title | conference | date |
|---|---|---|
| Building High-Retention Products & Platforms | Agile India 2023 | 2023-03-15 |
Shows that retention wins when product teams stop with points and instead: build a measurably better repeated experience, validate motivation, and hook into… | ||
| Sticky Loops & Superfans: build habit-forming products | Agile India 2023 | 2023-03-15 |
Argues that big hits start by nailing a narrow beachhead not chasing TAM, demonstrating with Rock Band, The Sims and Replika.ai; teams build a stripped-down… | ||
| Build Your Rapid Innovation Playbook | Agile India 2023 | 2023-03-15 |
A practical rapid-iteration method that codifies what coaching and accelerator programs actually use, with a modular rapid innovation playbook teams customize… | ||
| Building High-Retention Products and Platforms | Agile India 2023 | 2023-03-15 |
Summarizes retention patterns observed across dozens of teams every year and from hits like Altima Online, The Sims, eBay and a Netflix engagement fix, showing… | ||
| Build a better, faster product with Game Thinking | Agile Singapore Conference 2016 | 2016-10-17 |
Claims a repeatable toolkit: the player's Journey (Discovery → Onboarding → Habit → Mastery, ~2–5% superfan tier), a core learning loop that builds skill not… | ||
| Beyond Gamification: 7 Core... | Web 2.0 Expo San Francisco 2011 | 2011-03-28 |
Seven concrete design moves: identify players by social style and map core actions (competitive, cooperative, expressive, exploratory); engineer a positive… | ||
| nothing matches | ||