~/talk

Read the Rules: What technical writers can learn from board game design

Talkat Write the Docs Portland 2020 · 2020-08-09..08-11· [design-collaboration]
links:none on file
slides:none on file

Compares rulebooks like Wingspan that separate a short how-to-play and an appendix reference and teach from general to specific, shows step-by-step setup images and one-page turn summaries, prescribes blind playtests to find missing assumptions, recommends quick-starts with runnable commands or copyable examples, favors calling things by their common names, suggests icons and accessibility alternatives, and cites Tapestry’s player-submitted data that produced a balance patch.

AI-written summary · about

  1. 0:00Introduction
  2. 5:53Information Architecture
  3. 6:35The Big Picture
  4. 9:48The Overview
  5. 11:45The Details
  6. 13:20The Appendix
  7. 14:49Best Practices
  8. 15:30Learn by Doing
  9. 18:10Call Things What They Are
  10. 20:26Define Your Terms
  11. 22:33Add Images
  12. 24:17Include Examples
  13. 25:50Point Out Frequently Overlooked Steps
  14. 27:17Whats New
  15. 28:49Consistent Layout
  16. 30:41Fill in the Details
  17. 32:15Make it Accessible
  18. 33:28Blind Play Test
  19. 34:56Tapestry
  20. 35:33Data collection
  21. 36:46Recommendations
  22. 37:35Questions
  23. 39:38Feedback
  24. 41:34Documentation is living
  25. 43:18Examples of board game documentation
  26. 45:00Best practices in documentation
  27. 46:28Marketing and documentation
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