What Does the Fun Cost?
summary
The talk addresses how to estimate project and release costs in agile development when requirements are incomplete and change over time. It presents approaches and practical experiences to help Product Owners produce fast, reasonable budget estimates so they can secure funding and staff for product development.
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chapters (10)
- 0:00Introduction
- 2:40Where are we
- 3:45Challenges
- 8:24Equivalence estimation based on EPICS
- 18:01Time and Material - Split by releases
- 19:56Time and Material - Regular decision
- 23:17Time and Material - Ongoing
- 28:00Agile fixed price
- 34:58Plan & Reality
- 37:07And now what?
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