Substance PBR materials workflow for real-time rendering
summary
Substance Source supplies an automotive library and the workflow mixes procedural and scan-based creation using Substance Designer, Painter and Alchemist; the demo shows dragging substance materials onto seats, editing parameters live with a live-link Unity plugin and exporting up to 8K textures. Claims: about 500 automotive materials with presets, displacement-based rim detail, MDL/Iray support, phone-based 8-photo scan pipeline for high-quality normals, and a runtime API to tweak materials in Unity — demo updates in-editor successfully.
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chapters (25)
- 0:00Intro
- 5:38Material creation
- 6:31What is Substance
- 8:53Substance Designer
- 10:40Substance Painter
- 11:23Substance Bitmap to Material
- 12:37Substance Source
- 15:35Physical Materials
- 17:20Examples
- 19:16Materials
- 20:21Presets
- 21:03Substance Store
- 21:31Material presets
- 22:18Tires
- 23:12Substance Painter demo
- 25:30Substance Plugin demo
- 28:21Using Mask
- 29:30Applying Materials
- 30:27Applying Metal
- 31:20Applying Fabric
- 33:24Adding Substance
- 35:15Adding Leather
- 39:00Rendering
- 40:55More to come
- 42:20Questions
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