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Substance PBR materials workflow for real-time rendering

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Substance Source supplies an automotive library and the workflow mixes procedural and scan-based creation using Substance Designer, Painter and Alchemist; the demo shows dragging substance materials onto seats, editing parameters live with a live-link Unity plugin and exporting up to 8K textures. Claims: about 500 automotive materials with presets, displacement-based rim detail, MDL/Iray support, phone-based 8-photo scan pipeline for high-quality normals, and a runtime API to tweak materials in Unity — demo updates in-editor successfully.

AI-written summary · about

  1. 0:00Intro
  2. 5:38Material creation
  3. 6:31What is Substance
  4. 8:53Substance Designer
  5. 10:40Substance Painter
  6. 11:23Substance Bitmap to Material
  7. 12:37Substance Source
  8. 15:35Physical Materials
  9. 17:20Examples
  10. 19:16Materials
  11. 20:21Presets
  12. 21:03Substance Store
  13. 21:31Material presets
  14. 22:18Tires
  15. 23:12Substance Painter demo
  16. 25:30Substance Plugin demo
  17. 28:21Using Mask
  18. 29:30Applying Materials
  19. 30:27Applying Metal
  20. 31:20Applying Fabric
  21. 33:24Adding Substance
  22. 35:15Adding Leather
  23. 39:00Rendering
  24. 40:55More to come
  25. 42:20Questions
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