Paragon Character Texturing Pipeline
summary
Paragon character texturing uses Substance Painter master file to store masks, patterns and bakes and Unreal's Material Functions as a 400+ tiling-library so artists tint and layer instead of painting unique diffuses. Pipeline supports 29 heroes and 120+ skins, ships a hero every three weeks, targets a 350 shader instruction limit, composes masks in 2–3 days and enables one-click export to UE4 inside a calibrated lighting courtyard for rapid, game-wide updates.
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chapters (10)
- 0:00Start
- 0:09Intro & Paragon Workflow
- 4:55Material Functions
- 10:13Inside the Material Function Editor
- 14:42Masking Sets
- 17:03Using Substance Painter as a Master File
- 24:08Making a Skin in UE4
- 29:48Subsurface Scattering
- 36:50Specular/Roughness Maps
- 40:19Q&A
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