Unite LA 2018 AutoTech Summit
who it's for
unity developers, automotive designers, ar developers, vr developers, realtime visualization engineers, simulation and autonomy engineers, content artists
topics
real-time car configurator; ARKit and ARCore integration; model-target augmented reality; Unity HDRP material workflows; photogrammetry material capture; PiXYZ CAD import pipeline; ML-Agents sensor simulation; RGB-D and LiDAR sensor bundle; HoloLens volumetric review; HP VR backpack deployment; live-link Substance workflow
| title | author | length |
|---|---|---|
| From design to dealer: Tools for getting to 'yes' with VR/AR | Allen Buckner, Rick Davis, Kumar Kaushik, Sol Rogers | 51m |
REWIND with HP and Intel shows a Unity-based CMS and a networked Sales Drive prototype that puts a remote dealer and customer inside the same car, using real… | ||
| Imagining entertainment in the back of every ride with AR/VR | Rick Davis, Jesse McMillin, Bay Raitt | 38m |
Prototype proves phone AR works reliably in a moving car by combining device vision with hidden markers and a custom vehicle-space calibration (a small… | ||
| Accelerating disruption in the automotive industry with Unity | David Castañeda, Frantz Lasorne | 35m |
Shows deployed Unity projects: a real-time mobile configurator running on iPad Pro with a half‑million‑triangle car optimized (baked AO, atlases, vertex scale)… | ||
| Autonomous vehicle development with Unity | Jose De Oliveira | 41m |
Unity positions a simulation and visualization stack called sim V's with concrete deliverables: downloadable solution templates (urban, suburban, highway) and… | ||
| Capturing real-world materials for real-time development | Camille Rail, Luc Vo Van | 30m |
Workflow produces usable base color, smoothness and normal maps from eight lighting positions and 18 shots, using DSLR with 50mm and polarizer, a chrome ball… | ||
| Creating augmented & mixed reality applications for the auto industry | Danny Parks, Jason Yim | 45m |
Agency reports 125,000 hours and 100+ mixed reality projects for automotive work and shows a running pipeline: Unity for cross‑platform deployment, HoloLens… | ||
| Bringing the Lexus LC 500 to life via the magic of real-time | Bria Colyer Russo, Carl Seibert, David Telfer | 27m |
Lexus and Team One build the world's first virtual car showroom in two weeks using Unity (Unity Pro, HDRP, Pixyz) and deploy it at Pebble Beach and across… | ||
| From interactive to automatic CAD data prep | Axel Jacquet, Geoffrey Subileau | 29m |
PiXYZ demonstrates an end-to-end CAD pipeline: import thousands of CATIA files, reduce ~3,000 parts to about half through repair and consolidation, tessellate… | ||
| Shifting gears: How to win with AR | Vinny Da Silva, Frantz Lasorne, Danny Parks, Tyler Worden | 44m |
Panelists compare real projects and tools: Unity plus Vuforia drives marker, user-defined targets and model target workflows that let a Mini configurator run… | ||
| Substance PBR materials workflow for real-time rendering | Jeremie Noguer | 50m |
Substance Source supplies an automotive library and the workflow mixes procedural and scan-based creation using Substance Designer, Painter and Alchemist; the… | ||
| nothing matches | ||