~/conference

Unite LA 2018 AutoTech Summit

date:2018-10-23..2018-10-25
location:Los Angeles, United States
series:Unite LA AutoTech Summit · 2 editions
editions:[Unite LA 2018, Unite LA 2018 AutoTech Summit]

unity developers, automotive designers, ar developers, vr developers, realtime visualization engineers, simulation and autonomy engineers, content artists

real-time car configurator; ARKit and ARCore integration; model-target augmented reality; Unity HDRP material workflows; photogrammetry material capture; PiXYZ CAD import pipeline; ML-Agents sensor simulation; RGB-D and LiDAR sensor bundle; HoloLens volumetric review; HP VR backpack deployment; live-link Substance workflow

titleauthorlength
From design to dealer: Tools for getting to 'yes' with VR/ARAllen Buckner, Rick Davis, Kumar Kaushik, Sol Rogers51m
REWIND with HP and Intel shows a Unity-based CMS and a networked Sales Drive prototype that puts a remote dealer and customer inside the same car, using real…
Talk on
Imagining entertainment in the back of every ride with AR/VRRick Davis, Jesse McMillin, Bay Raitt38m
Prototype proves phone AR works reliably in a moving car by combining device vision with hidden markers and a custom vehicle-space calibration (a small…
Talk on
Accelerating disruption in the automotive industry with UnityDavid Castañeda, Frantz Lasorne35m
Shows deployed Unity projects: a real-time mobile configurator running on iPad Pro with a half‑million‑triangle car optimized (baked AO, atlases, vertex scale)…
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Autonomous vehicle development with UnityJose De Oliveira41m
Unity positions a simulation and visualization stack called sim V's with concrete deliverables: downloadable solution templates (urban, suburban, highway) and…
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Capturing real-world materials for real-time developmentCamille Rail, Luc Vo Van30m
Workflow produces usable base color, smoothness and normal maps from eight lighting positions and 18 shots, using DSLR with 50mm and polarizer, a chrome ball…
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Creating augmented & mixed reality applications for the auto industryDanny Parks, Jason Yim45m
Agency reports 125,000 hours and 100+ mixed reality projects for automotive work and shows a running pipeline: Unity for cross‑platform deployment, HoloLens…
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Bringing the Lexus LC 500 to life via the magic of real-timeBria Colyer Russo, Carl Seibert, David Telfer27m
Lexus and Team One build the world's first virtual car showroom in two weeks using Unity (Unity Pro, HDRP, Pixyz) and deploy it at Pebble Beach and across…
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From interactive to automatic CAD data prepAxel Jacquet, Geoffrey Subileau29m
PiXYZ demonstrates an end-to-end CAD pipeline: import thousands of CATIA files, reduce ~3,000 parts to about half through repair and consolidation, tessellate…
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Shifting gears: How to win with ARVinny Da Silva, Frantz Lasorne, Danny Parks, Tyler Worden44m
Panelists compare real projects and tools: Unity plus Vuforia drives marker, user-defined targets and model target workflows that let a Mini configurator run…
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Substance PBR materials workflow for real-time renderingJeremie Noguer50m
Substance Source supplies an automotive library and the workflow mixes procedural and scan-based creation using Substance Designer, Painter and Alchemist; the…
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