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SHOCam: A 3D Orbiting Algorithm

Talkat UIST 2015 · 2015-11-08..11-11· [webxr]
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SHOCam is an orbiting algorithm that builds a strip of precomputed camera sets by walking the object surface toward closest features, interpolates positions with Catmull-Rom and orientations with slerp, and uses ray casting for closest-feature detection. It prevents camera penetration, smooths jitter that makes HarborCam stop on edges (HarborCam stops for ~30% of frames on some models), reduces closest-point computations and keeps frame rates comparable. A 14-participant study shows all but two users prefer SHOCam and it handles multi-object and multi-scale scenes.

AI-written summary · about

  1. 0:00Introduction to SHOCam
  2. 1:28Problems with orbiting objects
  3. 3:35Limitations of HoverCam
  4. 5:23Introducing SHOCam solution
  5. 6:27Computing camera grid positions
  6. 8:55Interpolating camera paths
  7. 10:19Evaluating camera motion quality
  8. 12:49User study results
  9. 13:54Orbiting around multiple objects
  10. 15:42Scene hierarchy for orbiting
  11. 16:30Q&A session
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