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App Subscriptions: The Good, The Bad, and the Ugly

Talkat try! Swift NYC 2019 · 2019-09-09..09-10· [career-development]

Crunch numbers and concrete pitfalls: estimates show about $60,000 over 10 years to build and update a small app, ad revenue needs huge volume, and paid-upfront sales leave future updates unfunded. Subscriptions create recurring revenue and Apple cuts to 15% after one year, but receipts, testing, offers, and refunds are painful to implement. Real-world failure rate is stark — one rollout had 5,000 tried 5 succeeded — and schools and family sharing often block subscription purchases.

AI-written summary · about

  1. 0:00Start
  2. 1:20Know if Subscriptions Are Right for Your App
  3. 1:45Sustainability
  4. 2:19Costs of Development
  5. 4:28Free
  6. 8:20Subscriptions
  7. 10:11The Bad
  8. 13:21Dislike Change
  9. 14:35Family Sharing
  10. 14:51The Ugly
  11. 16:03How Can Customers Manage Subscriptions
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