Software & The Game of Go
summary
Argues that writing software mirrors learning Go by showing concrete rule mechanics (liberties, ko, life and death), historical data (the AlphaGo vs Lee Sedol match and Ich Changho holding top titles for 15 years), and practical tool mentions (ClojureScript, Datomic, online Go servers, open‑source RL engines). Demonstrates derived lessons as ten actionable maxims for engineering—e.g. capturing is not the point and ten golden rules applied to software—with examples and tooling that actually exist and work.
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chapters (11)
- 0:00Introduction
- 0:50Go as cumulative process
- 3:39Go’s ancient history
- 10:03Go in Korea global rise
- 14:57AlphaGo vs Lee Sedol
- 16:22Go rules quick overview
- 21:22Life and death in Go
- 23:55Scoring and initiative
- 24:58Ten golden rules
- 31:37Go resources
- 33:43Q&A








